Feb 16th 2025, 8:21:37
I like that you're looking for ways to make war significant, thank you for that!
A few thoughts:
1. Need to avoid having a few players who can be on 24/7 to stonewall never losing their flag. Maybe have several flags spread out throughout the tag, number of flags can be fixed or a proportion of the clan's size
2. Some thought needs to be put into how easy or hard it is to kill a country, more specifically the number of players needed to kill a country. Reasoning behind this is having two players will full turns able to kill off a country makes it less of a cooperative game, but needing 10 players for a killrun is too much for the size of the community. Factors that'll influence this would be avg. turns needed for a successful KR, max number of turns a country can have, effectiveness of stonewalling
3. How much land will be available in the server and how to avoid large clans simply outnetting smaller ones and then farming them into oblivion. Maybe have some sort of mechanic where grabs are allowed but limited in some way or another
4. I'm curious what the market would look like in such a server. But I guess it'll balance itself out in some way or another